Not sure if this counts (I think it does) but I recently got back into programming and have always been fascinated by maths and art. I designed my own program that can draw complex 3d objects based on circular vectors (these are drawn completely using maths, no gizmos or brushes, apart from specular lighting shaders for 3d objects which is another complicated maths subject!). I just think maths can create some beautiful things. What I want to try and do is, with mathematics, make things that don't look computerised. On top of that my current project is working on an algorithm that is currently 10x faster than other math algorithms to draw graphics on a computer. Not sure how I did that, I wasn't really following a guide, just going back to the roots as if trigonometry and quaternions had not yet been discovered! I can't wait to implement it in something arty, since complex art takes a lot of computer power.