Looking for freelancing career to self education in.

  • Christian Chat is a moderated online Christian community allowing Christians around the world to fellowship with each other in real time chat via webcam, voice, and text, with the Christian Chat app. You can also start or participate in a Bible-based discussion here in the Christian Chat Forums, where members can also share with each other their own videos, pictures, or favorite Christian music.

    If you are a Christian and need encouragement and fellowship, we're here for you! If you are not a Christian but interested in knowing more about Jesus our Lord, you're also welcome! Want to know what the Bible says, and how you can apply it to your life? Join us!

    To make new Christian friends now around the world, click here to join Christian Chat.

Brasspen

Well-known member
Sep 14, 2024
717
343
63
#1
Here is what I have at the moment. I can refresh my knowledge on HTML5 and CSS3. I have the book coming soon for that. I have the fundamentals in 3d modeling. I can create the sculpting, push vertices, hand texture painting, retopology modeling. I need to finish learning anatomy. I also have character and creature design skills with practice. One more thing is I can do digital painting, which I avoid because of the time it takes. I always try and just do a gesture drawing of my invented art.

With all that I need practice. Practice web page design and building with HTML5 and CSS3. Practice making character and creature 3d models.

Do you think this is good plan for making freelance career? My idea is to build web pages for Christians, such as the churches. I can create my own art for the web pages using blender.

But what about the modeling only? Do you think the church or Christians need someone who can produce 3d models? This are game models I can make. They are animated, I can do animation too.
 

Eli1

Well-known member
Apr 5, 2022
7,297
3,250
113
47
#2
This type of market is not very profitable at the moment.
Learn cloud based technologies like inTune or onprem technologies like SCCM or even learn how to package software.
 

Lynx

Folksy yet erudite
Aug 13, 2014
29,383
10,651
113
#3
You're a couple decades too late. Christianity is on the whole waning in popularity. If you want a profitable business model you need something that caters more to people as a whole than to one religious group.
 

Brasspen

Well-known member
Sep 14, 2024
717
343
63
#4
Ok, so I would need try expand my work into more than just the Christian group. I think I can do this.
 

Brasspen

Well-known member
Sep 14, 2024
717
343
63
#5
@Lynx

What do you think about the Indie game scene? I can make games with the game engine Godot, do the artwork, make some sound effects and make ambient sound tracks. I have some game designs I could make. I have made games before, but jumped out of it because of anxiety. Then, because of what I heard about legal matters I quit trying. Now that I have my vitamins up, the anxiety is not a problem. And now that the law changed on copyright, I am not worried about it either.
 

Lynx

Folksy yet erudite
Aug 13, 2014
29,383
10,651
113
#6
@Lynx

What do you think about the Indie game scene? I can make games with the game engine Godot, do the artwork, make some sound effects and make ambient sound tracks. I have some game designs I could make. I have made games before, but jumped out of it because of anxiety. Then, because of what I heard about legal matters I quit trying. Now that I have my vitamins up, the anxiety is not a problem. And now that the law changed on copyright, I am not worried about it either.
While indie games are certainly popular, it's hard to be heard above the noise. Falcon (at Gameranx) said something about Steam posting average fifty new games PER DAY.

I would probably be a bad choice for reviewing your game, I know that much. I play a game for the story. I am... in the minority.

The main requirement for a "good game" seems to be something that gives the player a sense of achievement. That's why Dark Souls-ish games are so popular. You have to try and try and actually git gud to win the game. Whatever kind of game you make, it needs to make the player feel like he accomplished something.
 

Brasspen

Well-known member
Sep 14, 2024
717
343
63
#7
While indie games are certainly popular, it's hard to be heard above the noise. Falcon (at Gameranx) said something about Steam posting average fifty new games PER DAY.

I would probably be a bad choice for reviewing your game, I know that much. I play a game for the story. I am... in the minority.

The main requirement for a "good game" seems to be something that gives the player a sense of achievement. That's why Dark Souls-ish games are so popular. You have to try and try and actually git gud to win the game. Whatever kind of game you make, it needs to make the player feel like he accomplished something.
This is what I have decided to try and work on. I will work on game art. I might try and get some internship work, working for indie game developers. What I like making is creatures and characters. And I have done work making creatures and was doing very well with it. I tried working on characters but then because of my horrible art, I ended up quitting 3d modeling. that plus my health became a problem, I almost died from B12 deficiency. Right now I suffer from the brain damage it caused, and it can be hard for me to spell correctly. I have to depend heavy on the spell checker now. It messed up my speach for a little bit, but I have been able to talk freely again.
 

Lynx

Folksy yet erudite
Aug 13, 2014
29,383
10,651
113
#8
One thing I have observed is, you got to be very careful with the balance on your hardest difficulty mode. If the hardest listed difficulty is too hard people will try it anyway, then complain bitterly about how hard it is. If it's too easy people will try it and complain it was not really hard.

It's an ego thing. People who play the hardest difficulty want a real challenge, but not an impossible challenge. Then they can beat it and feel proud of themselves.